[quote] With building I’m kinda forced to use Classic Studio because Studio 2013 begins running at less than 10 frames per second in less than 3 minutes of building.
Not only that, but inputs are delayed anywhere between 1 and 5 seconds (Or don’t register at all)
Even things like moving the camera with the mouse or WASD keys get delayed.
I don’t know why this is happening, it only seems to be happening to me, but this is a large reason why Studio 2013 is unusable. Also it’s more comfortable to work with the old handles (They felt like they had larger grab areas), and having the ability to snap parts AND models to the coordinate plane was amazing for any games built ground up using Symmetrical FormFactor.
Also the ability to move/ resize multiple parts on their own axis. So if you have a generated circle, you could change the width/ diameter of it on a whim. [/quote]
I’ve had the same issues, and I always figured that my computer just sucked. In my game RDR (link in my signature) I have a relatively small building as the world, and my Studio tends to lag in the ways you mentioned when moving around.
I find that pointing my camera towards the sky or opening a script stops the lag. If I have my camera in the middle of the building and it’s lagging, I open and close a script and that sometimes fixes it. If I start moving around, though, the lag returns.
It’s like when a part is inside your field of view, your computer starts to render it and continues to do so even when it goes off-screen. When you open and close a script, it stops rendering all bricks and only resumes rendering them when they re-enter your field of view.
Unsure if that’s what is really going on, but you get the idea.
Also, I don’t lag in online games with maps this size, just Studio. I guess because online you don’t render everything all the time.[/quote]
Oh, so this wasn’t just me?
Yeah, I get tons of lag in studio, after a while of building, until I point my camera towards the sky.
It’s really annoying.