What do we have to do for you to not need CMDUtil?

[quote] Hi All, thanks for the feedback. We definitely like to keep revisions simple and we don’t want to overly complicate the UI to scare away new users. There are definitely a lot of suggestions in this thread that seem to be within the realm of possibility.

I’ll talk to the team and get some ideas sorted out. [/quote]

Yeah – I never ended up getting into 3D modeling because 3DS Max’s UI was so overly-complicated (especially when all people use are hotkeys anyway e.e), but ROBLOX’s interface was really easy for me to get into when I started. Although, I’d like to point out that when I tried to teach people how to use Studio that have never used it before, they said the interface was really nasty, and when I switched them over to SystemMenu, they said it was much easier and more appealing to use.

[quote] Hi All, thanks for the feedback. We definitely like to keep revisions simple and we don’t want to overly complicate the UI to scare away new users. There are definitely a lot of suggestions in this thread that seem to be within the realm of possibility.

I’ll talk to the team and get some ideas sorted out. [/quote]

Thanks so much for taking our feedback on this, I think we’re all excited to see what’s in store for Studio!

You’ll have to keep us updated!

A 3ds max-esque scaling mode system would be cool.

-Pivoting around faces / edges / points
-Resizing, moving, and rotating according to a set increment. Sorry, but 0.2 is not enough.
-Tracking the last increment of movement. (if you move something 1.2 studs, show us somewhere so we can keep track of this.)
-Scale resize. Neither studio or cmdutl have this, and I feel like it’d be REALLY helpful.

Wow! Watta bump.

I find this really surprising, but can completely understand, as I still, after using Studio quite a bit for months, find myself not knowing where stuff is. The funny thing is that programs like Microsoft Word used to be SystemMenu-esque, and now that I’ve used Office 2010 for ages, Office 2003 looks awful to use because of all the buttons.

Ribbons are a good idea, but as I’ve said before, Roblox doesn’t have enough buttons to deserve a ribbon.

Also, recently, I’ve been using CMDUtl for the Midpoint button just so I can move a part the exact position it should be after copying and pasting.

Remember the good old days, when you copied something, selected a different part, and the pasted it, it would paste it on top of your selection, rather than on top of where it was when you copied it?

I can see people wanting it to be either way. Me, I prefer the former.

If nothing else, this should be an option under settings.

you will never get rid of the need for CMDutl with the ribbon bar, the ribbon bar’s workflow is too cumbersome to ever replace it.

Ribbon bar needs a “favorites” section
I know there’s a quick access section at the top but a lot of these people will never be satisfied with that