I’d say the style fits well with the game, although I have to agree that it could be better. For instance, the decals and the builds don’t match well. One is very simple and without a lot of detail while the other one is a realistic texture with shades and lots of details.
That would entirely change the game mechanics and become a completely different game. I think it good the way it is. There is no need to overcomplicate the game, otherwise you would end up not finishing the game, which has happened to everyone.
I believe the game is really fun, due to how satisfying it is to see those innocent objects get demolished into little pieces for no reason.
The game’s fun at first but then can get repetitive quickly. It feels more like a satisfying experience than a game.
There should be some kind of goal of the game. The only thing you can do with the currency is buy more items to crush, which you use to get more money, which you use to get more items to crush, which you use to get more money…
I suggest making the factory a “job” you do, and then you can use the money you earn from it to buy items or house or pets, similar to Work At a Pizza Place, where you work at a Pizza Place and earn money for it.
Also try incorporating some multiplayer elements, the game feels very much like a single player game.
Good job though, people like destroying stuff so I’m sure this could make a good game
Perhaps you are right about that. However, the problem is that adding those features would likely be more 10 times more complicated than the game itself. It’s like adding PvP as a feature to Flappy Bird.
I mean, that would be really cool! But it would cost more to make that feature than to make the entire game.
I like it. People who play destruction games want to destroy, not lag and die. PVP can’t be added anyway. Ragdoll physics would be fun, though. Also, multiple parts clip through each other on the first level.
Ok! Awesome! I will speed up the conveyor. I don’t really want to add UiCorners because I think it sort of takes away the industrial feel.
Also I changed the Warning signs to match the wall.