do you use window and neon right like this ?
Cool stuff, although this shows the glass part has an issue where you can’t see anything that’s transparent even a little bit - which isn’t preferable
Glass not rendering translucent objects isn’t a bug, that’s intentional behaviour. On the Glass material release announcement thread, it was stated that translucent objects wouldn’t render because of performance issues - this includes terrain water. Only opaque objects will render behind glass.
We probably won’t be getting the ability to render translucent objects behind the glass material for a long time, if ever at all. There are priorities in other places as of now.
Good work .Did you used the studio mirror ?
Would the render cause lag? is it why it’s not rendering translucent objects?
Warning: Non-opaque Objects - Non-opaque objects are currently not visible through glass. This includes, but is not limited to, transparent parts, decals on transparent parts, particles, and world-space gui objects. This behavior matches the refraction on high quality smooth terrain water. This was implemented so refraction wouldn’t have a large performance impact. This behavior may change. We do not recommend relying on this behavior for gameplay.
tl;dr Yes.
Yep! I used that weird behavior. I had no idea there were other methods. I have made another using color filters and blending.
This isn’t a video because it has to be at the perfect angle or it breaks the illusion.
Studio mirror? Please explain what that is.
Yeah. I know. It is very slight and hard to see, but it is there.
I was thinking about using some of these techniques in one of my games, but using visual filters to make things that are certain colors invisible. I did this using a feature studio has where it doesn’t render transparent objects through other transparent objects. This is relatively well known, but it’s commonly dismissed as a glitch when in reality, it’s an optimization feature.
I did exactly what you did but with a trick where you cant see the glass but its effects are still there
How this trick works is: If you make a parts transparency to 0.02 and put it behind some glass, itll become invisible
Edit: the part having a transparency of 0.02 is still opaque so dont worry
And to make the glass completely invisible but still work;
Change the glasses transparency to 0.9999 and it’ll turn into a 1.
The only use I’ve found for this when I was building is so you cant see sunshafts coming in from the outside but you can see them when you’re inside.
Hope this helps!
Yeah. I know how it works. I was just testing out it’s uses.
I for one kind of like this:
I like this because you can manipulate this to create a tinted glass effect. You can create two different glass parts, put them next to each other, and make one darker than the other. This makes them look tinted.
I see I see thanks. It shouldn’t lag to just remove the translucent effect, but rather just render the “basepart” itself (and probs the color aswell) , or am I wrong? It does the same thing for “rendered” object through half transparent basepart, right?
Would just rather make sense having to see the object itself through the glass than just disappearing
I’m not too sure I understand your question, it’s confusing. Could you rephrase it?
Objects not rendering behind glass is for performance concerns as is outlined in the linked thread. It doesn’t have to do with any effects or anything, just how the engine renders the scene. Translucent parts alone are pretty heavy to render, glass aside.
You really can’t. It just doesn’t load them. You can use it to create Non-Euclidean games and showcases, of course, but also to create one way mirrors or windows.
Not rendering things costs nothing. It would lag to render the object then remove the effect because it is modifying it and that lags just a little. If it makes a mistake during modification, you get lag. The computer has to render the part every time you see it, so not rendering it is the cheapest thing you can do.
I don’t think you really understood what I said. Here is are some pictures straight from studio.
Maybe this will show you what I mean.
That’s so cool, I’ve never seen anything like that before. 10/10, nice job