I’m trying to force player’s to have block limbs with their character.
I would like to do this in the game settings.
I don’t think block limbs have an ID because when you change your avatar, the way you wear block limbs is by having no limbs equipped. But then again, it is its own mesh and must be set to some ID.
All I need is the ID.
I may be wrong but I believe it’s 1?
Says “could not save game settings.” Thanks for the quick response.
I have found a method. Get the player’s Humanoid description, change the id of the limbs and then load it.
– Stop automatic spawning so it can be done in the “PlayerAdded” callback
game.Players.CharacterAutoLoads = false
local function onPlayerAdded(player)
local humanoidDescriptionForOutfit = game.Players:GetHumanoidDescriptionFromOutfitId(480059254)
– Spawn character with the HumanoidDescription
– Connect “PlayerAdded” event to “onPlayerAdded()” function
@XAXA made a script that removes bundles.
local function removeBundles(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then
error("Character has no humanoid.")
local descriptionClone = humanoid:GetAppliedDescription()
descriptionClone.Head = 0
descriptionClone.LeftArm = 0
descriptionClone.RightArm = 0
descriptionClone.LeftLeg = 0
descriptionClone.RightLeg = 0
descriptionClone.Torso = 0
I think thats a much easier method. TY
Where do I put this script?
Using a server script, you can execute that function upon a character.
Here is an example:
-- Creates a variable to reference a character.
local someCharacter = game:GetService("Workspace").Character
-- Makes use of the variable to remove a bundle from the character.