What is the memory usage for collision fidelity options?

Does anybody know what exact memory usage does each collision fidelity option have?

Here it says “ordered from most performant to least performant” but i want to know how much exactly is one more performant than other (for example x1.5 or x2 times better) does it depend on the faces count?

As @Intended_Pun says in his comment here

“It’d be cool if we could know the performance costs and benefits in detail too. It’s common knowledge box is best for performance, but I want to know (in one place) how to get the absolute best performance out of my meshes as possible!”

I have a dozen of these window cutout unions



I dont know if projectiles can get stuck on these invisible hitboxes or collision groups can fix that problem

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