Does anybody know what exact memory usage does each collision fidelity option have?
Here it says “ordered from most performant to least performant” but i want to know how much exactly is one more performant than other (for example x1.5 or x2 times better) does it depend on the faces count?
As @Intended_Pun says in his comment here
“It’d be cool if we could know the performance costs and benefits in detail too. It’s common knowledge box is best for performance, but I want to know (in one place) how to get the absolute best performance out of my meshes as possible!”
I have a dozen of these window cutout unions
(Default)
I dont know if projectiles can get stuck on these invisible hitboxes or collision groups can fix that problem