Out of curiosity I was wondering how other people make their grass for rendering in Blender, and what is the quickest and best looking way.
What I do is I have a file with a bunch of grass models that I add into my scene, then use particle effects to disperse them throughout my land.
Try the new grass terrain, it’s realistic, waves, and doesn’t use particles.
This…isn’t what OP is asking about…
OP is talking about Blender not Studio. Please read the topic…
Anyways I do the same thing for my grass. It’s hair particles and then I just spread them across the land. Nice looking and very quick. I mean there are other ways but this is the easiest for me