hello everyone. I was scripting a battlegrounds game and started making dashes. I used linear velocity. Everything was smooth until I found out that linear velocity doesn’t have gravity (or it does and I’m dumb). So the problem is: if you jump and use dash then you gonna levitate until dash ends
you may think: “just put a negative number for Y in the vector”, but the thing is, if player uses dash on the ground then character will go under baseplate
is there any parameter that can enable gravity for this velocity or I should use smth else for dashes?
That’s interesting. Are you sure its not the animation that’s moving your character’s body upwards? I tested on a baseplate with a normal R6 rig and it didn’t jump anywhere.