What we announced at RDC 2023

Really? In 3 years, AI is going to make the games that players play. People are slowly going to become dependent on this for their games.

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This is amazing, Well done ROBLOX for implementing these features, I cannot wait to see what will release next year!

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the grass customization is really cool but it would be even cooler if they finally did color painting for terrain instead of it being a global value because stuff like grass, rocks, sand, sandstone, dirt, ā€œgroundā€, and all that fun stuff isnā€™t one solid color/type/ect in the real world even in small local areas (going outside you can probably see a few different grassy areas with some color diversity (dead grass and perfectly healthy grass and the likes)) and since roblox is trying to push for larger games set in larger areas of a world (especially since they push asset streaming pretty hard now, to the point its on by default) they should invest into letting the terrain look more diverse in one game without workarounds that shouldnā€™t need to be done.

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Are there any updates on the Open Cloud Group API? It was on the Creator Roadmap, but I havenā€™t heard from anything since.

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Iā€™m sure thatā€™s what they are going for with their ā€œMaterial Managerā€ considering it has a ā€œSet as Overrideā€ feature. all they need to do now is add the option to choose which terrain to override and give an ā€œadd to terrain materialsā€ option and boom we have colorable terrain.

ik what you mean though, an actual option in paint tab for colorsā€¦ if they get what I mentioned working though then you could use the ā€œreplaceā€ feature in the terrain editor to simulate terrain painting.

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This is incredible :clap:

What will be the Moderation for this? It would be nice to know people cant just reupload your models and sell them.

Will the USD be the same as buying robux normally? Or will it be Dev-ex
400 Robux $4.99
or
1,000 Robux for $3.50
(i believe that is the right dev-ex exchange i may be wrong though)

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Love the idea! Looks amazing. I feel like ROBLOX is coming to another step into the future.

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Good point, but why would they do that?
Money drives people, if someone has a skill and can use it to make moneyā€¦ why wouldnā€™t they? As I see it there is no harm in thisā€¦ yet. But opening up UGC to larger amounts of people might become something like a flood and while I welcome more diversity of creation Iā€™m anxious to see clones. But that has been addressed, so I think weā€™ll be fine

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I Really appreciate that roblox is bringing in AI to help assist game development, and without doubt that it is gonna be a big development.

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Great additions. It was nice seeing everyone at RDC!

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Support for file syncing,This feature is exciting,But Iā€™m also worried about the stability of this feature, like whether it can reliably synchronize scripts to every developer when Iā€™m working on a team.
To this day, script synchronization still seems to be missing, the same script in my studio after the completion of saving and synchronization success, there are still developers displayed as empty, the worst is that if the developer of the release of the game does not synchronize the script in time, this is a huge blow to online games

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In addition, this is a bug we recently discovered, when we shutdown the online server, we found that the player did lose the connection to the server, but the problem was that the client was not destroyed, that is, the player was still in the local loaded scene, the system did not pop up a prompt to inform the player that the developer had shutdown the server. We tested the issue and itā€™s currently working on pc and xbox, but itā€™s working fine on mobile

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yes but it effects both buyers and ugc creators from what ive read a few post that there is some ugc creators that have said that if this updates comes out then they will have to cut there team short and in which case they would end up not being able to afford making ugc items becuse they would have to re pay into the item for each stock so with the update it will end up resulting into those groups to which they would not be able to afford to continue making ugc items as a whole becuse they dont make enough revenu to be able to restock the items overall it will effect both limiteds and ugc limiteds but in reality roblox isnt loosing anything at all you as a player and you as a ugc creator are
way back then the revenu you would earn from gamepasses was 30% even for clothes it used to be 30% that you as the creator would earn the only reason they give 70% for those two items now is becuse we complained and they thought about it for a bit and they figured it would help us as creators as more of a supportive thing so as a whole i get the infit amount of stock but i feel like if they was to regulate them a bit meaning say you put a ugc item for infinit stock then they should implement a system to where you have to wait maybe a few weeks to be able to put another item to infinit there for they cant get abused

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Iā€™m just excited for Subscriptions to experiences thatā€™s gonna be moneyyyy

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Honestly right now Iā€™m speachless. THANK YOU SO MUCH ROBLOX
No seriously, this is all absolutely wonderful and will help out creators so much!!! This is amazing!

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Finally! Lets be honest, weā€™ve waited for this for a while now.

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I didnā€™t see you at RDC grrrrrr

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Iā€™d still love to know about the following:

I hope these updates to terrain and wind will include more localized controls as well. Localized wind was mentioned, but what about localized grass and water settings? What about water direction control, or even water as part material?

Iā€™m also quite looking forward to this:

In all, I think the AI tools coming to Roblox are pretty interesting. I also hope weā€™ll have access to in-game language models at some point, preferably without some subscription fee like all other AI currently.

But with that said, I do hope some more core features start coming to Roblox soon. As cool as AI is, Roblox is also behind in many ways compared to other game engines. Just as a single example, why can I not scroll a normal map? I canā€™t even make custom water without taking extra steps. It seems that thereā€™s a lot of things in Roblox that require hacky solutions to get working properly.

Iā€™m really hoping that weā€™ll have the built-in tools and support we need to do things properly and efficiently. Whereā€™s shaders, whereā€™s masking, whereā€™s a lot of basic things? I am happy that there are some long awaited updates that seem to be nearing their release, and I think thatā€™s really good. But I do hope that a priority is put on all of these other basic things that probably shouldā€™ve been on Roblox a long time ago.

With that said, Iā€™m excited to see these updates come to release, and to see what will come after.

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Pretty cool updates.

however, PS5 has a PSVR and a PSVR2, could you please make it compatible for both or just the updated PSVR2?

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Iā€™m so grateful to see that dynamic foliage is getting some attention on this engine. Love seeing it! Is there any possibility that weā€™ll be seeing the ability to use custom grass blade models, which use GrassLength property as a scalar?

It would also be really interesting to see some sort of support for weight painting on terrain, which would directly affect GrassLength. Other engines support this already and I think this is the next logical step for the Roblox engine.

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