What would be the best way to handle destruction?

Hello devforum, i am currently looking into creating a destruction system for a game that i have planned, one of the only methods that i have found is area subdivision, and i can’t find any papers about how i could possible implement such a system. Not asking for any sort of script, just looking for a algorithm. i have already ruled out unions for multiple different reasons which i wont get into right now.

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I honeslty want to ask this question too.
Love to see other people ideas and opinions on this.

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Found another method called Voronoi segments, could probably combine it with some sort of Voxel system for smaller holes