Hi hi hi, no news here! Kind of like it happens with the old Roblox debate: veterans miss the memorable gameplay and developer interests have shifted to monetizing off of young users; apart from a ton of drama. Much more blah blah blah, but there’s this quote from Luther King:
“Darkness cannot drive out darkness; only light can do that”
It’s also a truth that many developers aspire to making the next great SCPF or something, blatantly failing in the process. I might be one too, but at least I do not want to make an SCPF, just an SCP game. Not the same!
So, yeah, I want to make an SCP game. My inner self is telling me to not do it, “you won’t be able to live off of it”. That hurts, day after day, but if only I could get kinda of in check with the community, know about what other people think, their ideas, interests, maybe I would be a little more comfortable with working on this hypothetical project.
If you are kind enough, no matter if it doesn’t make sense according to some developer pattern you may know, just throw ideas that sound cool to you. How would a good SCP game be for you? I’ll go first:
The reason I am posting this albeit there are countless more topics treating the same issue is, most are old and kind of out of touch. For a genre that deserves its fun to the fiction we create among us, I think it is important to stay updated with what we like. I do not like applications, trainings and high ranks, and I’ve been in some. I neither cross them entirely, I guess that by tweaking some aspects of them, like the whole level of seriousness, strictness and subjectivity that they pose, they could turn better.
Now I do love events, player-caused events that involve many people. Not hosted by a high rank, not “official” events, just in-game events that could happen any time if people want it. Oh- wait what?
Vehicles? Hell yeah. That shall also mean a bigger world, more than just a facility. Let me know.