What's better: Hollow or filled terrain?

If you want your players to have a nice experience with no lag or anything to slow the servers, I would go for Hollow, because it would create fewer voxels and memory for both the game and studio, filled-in terrain would create more memory and voxels, causing low-end devices to lag or possibly crash.

My choice, Hollow.

Off-topic to the topic, but maybe some way to help in terrain building: Building Optimisation | Tips and tricks!

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