Using Universe Scripts (assuming it will be eventually released some day), many users have stated that managing cross-server matchmaking would be feasible. The problem with matchmaking on Roblox is that experienced players can easily create a new Roblox account (because they are free to make), and they can get matched up with legit new players to your game (which defeats the purpose of matchmaking based on experience). However, there are other things that you can do with universe scripts, such as other cross-server communication / networking.
Again, I am not too sure about the difference between the 2019 roadmap’s intended release dates, and the actual time they release all the features.
“Future is Bright - Sun Shadows” is actually live, so I’m not sure why it still says “On Track” on the Devhub. I believe the same goes for “Improved Character Importer”. As for the rest, I would assume all 3 features regarding localization would be shipped in tandem and as such would be worked on in tandem, which means only 3 features are left to ship for the second quarter which I believe is totally feasible.
I’m planning on using them to get a list of players in all servers for a messaging system in my game, in which I have just added the MessagingService. I’m assuming I’ll be able to do this based on their name and description and if I can’t I’ll either have to use more pretty complicated code using MessagingService or I’m going to get a lot of complaints about that. I hope universal scripts end up live, they are one of the two or three things on that map I’m already interested in using.
Future is Bright sun shadows have been live for about a month and a half, yes. The following things listed as “On Track” on the roadmap are also live (I am sure of this now):
Localization – Auto-Capture Date & Time Detection
Improved Character Importer
Advanced Terrain Tools – Heightmap (this came out earlier this week)
Here are the announcement threads for 3 of those (Future is Bright, Character Importer, and Terrain Tools):
As for the new localization tools, there has been no announcement thread for it yet. However, you can see it is listed as “Live” in the most recent release notes (it also seems I was wrong and that they are not shipping in tandem with each other):
I’m really excited for these upcoming features in Q4. I think it’ll be great to finally have a decent matchmaking system and universal leaderboard that is dependent on the universe and not the actual server itself. The 64 bit also looks exciting can’t wait to test that out, same with the updated lua interpreter. The temporary datastores sound real nie to have.
Probably not, because the type annotations will be optional. It doesn’t make sense to convert all the tutorial code to use type annotations since that makes it more complex for new developers. It will probably also be way too much work to maintain two versions of each code sample, so they’ll most likely stick to the default syntax.