Do you mean better rewards, or something else?
Better rewards, like more Exp and Coins
Yes, it does, and the amount of people that had been in the maze at the start of the round also affects your rewards(eg. more people in maze = more rewards in general).
Oh okay, sorry I really didn’t take notice
Also the one for more people I couldn’t notice because I only played either alone or with one person, and didn’t give a lot of attention to the prices
UPDATE: Tutorial has been revamped to include new features, a new setting, and a story.
Thanks for announcing it!
I’ll test it when I have free time!
I have more feedback!
I saw tehre were morte Gamemodes, I didn’t play them (I was alone so I don’t think I could’ve done much) but I think they were good
I really like the new Tutorial! It was very cool! Only a few things tho:
- Add camera cutscenes when talking with Pete, it will look better, at the start he wasn’t even looking at me
- Maybe show a beam of light to the entrance of the maze? It was hard for me to find it for some reason
- Add a cutscene for when the Golem wakes up
- Show the cutscene of the Golem coming upon being in the 2nd maze, I only knew that he came because of his name
- The dialog at the end (when you get to Maze Craze) is too long, and seeing the Golem waiting there seems just strange, maybe hear footsteps upon the dialog starts and when he talks about the secrets spawn the Golem, also the dialog will need to be changed a bit
I also found a Bug, which is pretty bugging, when you get the key, the key upon being on you’re head, you can still see the prompt
Other than that the new version looks very good! Keep up the good work!
I have a c’è wide as for the story of the Game (note that these are only my personal ideas, it’s your choice if you will use them or not (no need to creadit me if you were gonna ask)):
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Add a sense to the lobby, maybe tied with the story, something like Maze Runners
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An idea for the story is:
Pete, upon being captured (in this case he was captured) by the Golem, was taken with him across mazes, he was able to leave notes, which the Player is able to take, he will talk in riddles, and the Player will have a ‘house’/‘HQ’ where he will keep all of these notes, he will have to read all of the notes, to get the notes, the Player will have to do different things, such as:- Finding secret passages
- Need other notes to solve enigms
- Team up with other Players to reach limited zones
upon getting all of them, he will be able to uncover the secret of the Golem, he will go to the Golem’s lair/cave/‘house’, and tehre will be a boss fight, with a few enigms to complete, he will be able to defeat the Golem (you choose how) and save Pete
(Currently only have one idea but I will reply in case o get more)
Just a quick question:
It may be hard to answer, but from 1 - 5 how would you rate the game, and is it a game that you’d actually play(as it is now, but if it had players)?
That would be helpful! Thanks!
It’s a small thing, but pickup sound effects are very loud and harsh. Get’s a bit annoying quite fast. Still don’t know what Q does and for my easy map I got the same maze as in tutorial with barely any changes. You could randomize more for replayability.
Well, for the idea I would rate it a 4.5, for how it will be if there’s enough effort 4.5, but as of now a 3, it still needs things, but it’s very good!
If the proper fixes were made, would it be a game that you’d want to play? Do you think it’d be a game that others would like to play?
Hi @N1njaFactory! Haven’t seen you in a. While!
Anyways, yes I would, do you have any updates other than bug fixed?
Not yet. We’ve been taking a break from Maze Craze’s development and we’re working on a different game right now. However, we haven’t given up on Maze Craze! Anyway, I’m glad that you’d enjoy the game!
Okay, it’s normal to take breaks, I do too (maybe I take too much of them)
I’ll wait for news!
Hey, I found a glitch. In one of the maps the golem gets stuck in the ravine. The blue colored map. Also, you cans still press F to collect the key even when you already have. Overall, really nice game! Kudos to you!