What's giving us such a low visit time?

Okay

Yes, I agree, there’s another way of doing this, maybe ‘restrict’ the difficulty levels based on the average level, teh problem with the voting system is taht a new player may get into extreme mode, without knowing what to do, and he may rage quit the game, but the choice is yours

Okay, makes sense

Okay

Yes, but have you tried using also different Color palettes? Mainly it’s purple-pink, you could try using the opposite Color’s somewhere, to add some variety, but the choice is yours

What you would do is:
Get the Players distance, upon being over a certain distance disable the GUI

Shark bite is a very good showcase of how to do taht!
Before starting the Game, a few GUIs pop up telling you what to do

Yes it is, but most Players skip Tutorials, a good implementation of teh Tutorial is that when it’s your first time, you’ll be redirected automatically to teh Tutorial, thsi way Players will always know what to do

Oh, okay, sorry it’s just taht by seeing all of those things it seemed aimed at a younger audience, my error

Jailbreak showcases thsi very good! If you look at their thumbnails they show the most important things of the new update

You’re welcome! (I also see you didn’t answer everything I said, was there a bit too much feedback?)

We used to do this, but it brought up some complaints, I think.

Very well, we’ll update the thumbnails at some point so as to better show the new updates and to appear less clickbait.

If I don’t answer, it probably means that I agree, not that I didn’t notice it. It’s just for simplicity.

Mmmh, could you link them? I would like to see them so I can give you possible solutions

:+1:

Okay, that makes sense :sweat_smile:

I think this is where I found it.

Okay, I understand, I think that if you modify it and add a ‘social’ aspect to it, it will be probably more accepted, and you could also add some side-lore, as that might Make Players be more engaged in uncovering everything

I played a bit more with and I found a few things:


At the waterfall there’s a place in which you are bake to fall into, you should fix that

I played every Gamemode now, and here’s a few things:
Extreme: The Golem doesn’t spawn, which is something pretty bad, as he is the main enemy, and the Extreme Canions map wasn’t that hard , the only thing was falling from above :rofl::rofl::rofl:
Crazy: Same as Extreme, + the map uses too much neon, it hurst my eyes, I suggest you use SurfaceLights instead:

and I expected the lasers to damage me, even though they didn’t, if you don’t know what I’m talking about:

Hard: Thsi Gamemode was very easy, the Golem wasn’t a problem, as the map was very short and I reached the end without even seeing him
Medium: In this map there’s places where you can stay and wait for the Game to end, as the Golem can’t reach them;

I really liked the overall style of the maps, keep up the good work!

I suggest you add lore, as it will encourage Players to find it and play more, overall the Game has a good potential, if you can make everything as uniquè as possible it’ll be perfect!

Sorry for the late reply @N1njaFactory, the images took half an hour to upload :rofl::rofl::rofl:

1 Like

It seems that all of those problems are happening with the difficulties that don’t yet have updated maps. Since we’re remaking some of the maps, we’ll remake them with these things in mind.

No worries, weird things happen.

Also,

I’m not quite sure why that happens, nor how to fix it.

1 Like

Oh, okay, I also suggest soemthign, because you are remaking the maps, you should maybe add some map-related obstacles, like in the extreme map you could add carts that come from teh mines?

Yeah

Don’t worry, it’s not your fault, it’s a problem very Game without manual translate has, basically it’s because Roblox’s automatic translator is broken

1 Like

Quick question:
Do you have any updates on the Game?

We have fixed some button and lever issues and we’ve added a new map, Abandon Mines, but not really anything else other than that.

1 Like

Okay! I’m looking forward to teh Game!
I hope you are able to manage to get it popular, I also have one tip for you:
Make a DevLog here in the DevForum and put there all of your updates etc.

1 Like

Ok, but only once the game is ready or close to being ready for release. In the meantime, I will sometimes post completed meaningful updates here in this topic, such as the tutorial revamp we’re planning.

1 Like

Okay! I understand, makes sense, I’m excited to see what’s next!

1 Like

Your game is very good and well-made. It looks like it would be fun, but the reason it sadly isn’t is that no one else is playing it.

Every game on Roblox is better when other people are playing with you. It’s just lonely in the game.

The game’s GUIs and features are all very good, people would play it, but there has to be at least one other person playing so it would be more fun.

In conclusion: The game looks very good and would be fun for other players to play with. The cause of such a low amount of visit time is the loneliness in the game.

1 Like

That can be easily fixed after we start sponsoring! After some glitches and requests are fixed and fufiled, we can release the game, and it will hopefully do better than it did before!

However, are there any ways to make the game still friendly for solo players?

Thank you!

As a mostly Solo-Player myself I can give you some tips that would benefit the Game when there’s little-to-no Players

  • Check how many Players are in the Game, and based off that number add NPCs to the Game that behave like Players (it’s very hard, maybe try it when you at least released it(?))
  • Add a solo mode, where you’re teleported to another Server with a Server Size of 1, it’ll obviously need some more features different from the Multiplayer mode

That’s actually a good idea. After some glitches and core features are finished and dealt with, we can try to start on that.

1 Like

I just got a great idea! :bulb:
For Extreme Difficulty, put a maze that is a mirror maze, basically set every part’s reflectancw to 1, it’s impossible :rofl::rofl::rofl:

1 Like

Also making the golem hit-box higher. You wont be able to jump over him.

@Dede_4242 and @Rekotora3349:

There will be harder difficulties than Extreme, trust me…And there will be other ways of making them hard…

2 Likes

I just feel bad for who is gonna play it if you are gonna make them even more Extreme than Extreme…

Also, I didn’t notice if it happens but when the difficulty is higher does it give you better prices (I didn’t notice)