It’s supposedly 260,000 characters, but I’m trimming save data into 250k character chunks and it still gives that error.
Is there terminology confusion here? Strings in Roblox must be using 2 bytes per character since such a wide range of characters is supported, but the limit in data stores could be referring to 1-byte characters, which would mean the actual limit as far as developers are concerned is 130,000 characters.
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Have you confirmed that trimming it to 240k also result the same error?
Some unicode have above 8 bits, it can range up to 4 byte a character.
If 10,000 under the limit doesn’t help, I don’t see why 20,000 would.
Well, I’m actually confused why the data stores article actually wrote 260k limit. I do believe it includes all the other characters that are not strings.
Are you just trying to store a single string of 260K characters? What’s your test here? How are you getting your numbers?