This is a bug, for quite a long time. I can’t find the exact topic rn but it exists. Are you teleporting your players to a reserved server or another place? It seemed to be resolved for some, but for one of my games it still doesn’t work properly.
Edit: seems to be a problem mainly for :Kick()
but could very well be the source of your problem
I’ve been receiving frequent reports from people asking if they’ve been banned or not because they keep getting instantly disconnected from the server when they join. I looked into it and saw that they were in fact banned, but that the Kick() method wasn’t displaying the ban message to them. Instead it just shows “This server has shut down.” I double checked all my code, and in all instances of Kick() being used it’s supplemented with a message to be shown to the user.
This is just a hunch, …
This issue has been going on for a while in my game Starscape , as in over a month, but I didn’t have enough info to post about it until recently.
Whenever I kick a player, no kick message appears on the client. Instead, the client completely freezes and they are unable to perform any actions. In place of a visible kick message, the message is registered as an error on the client and appears in the dev console.
As an example: I have a safe logout system which allows players to log out in PVP-en…
Platform: Windows 10 (Not Windows store app)
When getting disconnected, kicked, etc from a place that is within a universe (game with multiple places) you will not get a kick or disconnect message, leaving you in a broken state thinking the game is broken.
Repro steps:
Teleport to sub-place in a universe
Kick user
No disconnect message will display, but you will still see the kick output in your Client dev console