Hey! Its me rocketwaves, I’ve been scripting in lua for awhile now, and I’ve reached a bottleneck… I lack (more) complex vector knowledge, like I know how to add, multiply, vectors with scalar values and other vectors, But I’m struggling with the hard(er) stuff like calculating surface normals for example. Does anyone know how or where I could obtain this knowledge? I’m trying to create things like IK controls for imported 3d characters. Thanks, any help is appreciated
Take everything it says with a grain of salt, but GPT is often a good spot to start researching. Look into the topics it brings up relating to your problem so you understand them and ask it follow up questions (keeping in mind it’s often confidently wrong)
If you’re looking into calculating surface normals, look into the cross product
Also, try figuring out how to solve these yourself too. Often they can be tricky (we’ve built a lot of knowledge from a lot of different people putting a lot of effort into it) but it’s always a good exercise to try and discover the answer with the information you already have. (Though your answer implies you’re already trying this last point)
I actually did try chat gpt, problem I’m having is its giving dictionary definitions, so it isn’t the most help, like it doesn’t help me learn the underlying way of how they work if that makes sense
…Google?
On a serious note, websites like mathisfun is how I got most of my math knowledge.
It’s actually pretty easy to understand, for someone who’s hopeless when it comes to math.
That being said, those resources will only teach you the theory - you’ll have to figure out how to apply what you learn in practice.
yeah I’m trying to find one that teaches the theory while also showing ways on how to implement it, don’t know if it exists, if it doesn’t someone should totally make videos on that!
You may want to look at resources that teach you physics too then.
I’d argue that physics apply more to Roblox or game dev than pure math, actually.
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