There are 2 huge longstanding issues with animations right now.
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Sharing Animations across projects is extremely tedious due to them being locked per person/group. There’s hardly a need to have Animations have the privacy settings they do, they end up causing way more issues of wasting time.
There’s an entire project dedicated to moving your animations across different groups you own from how much of a problem this is:
GitHub - evaera/roblox-animation-transfer: Transfers Roblox animations from one owner to another.
There’s feature requests about this issue for almost a decade now, so it would be really amazing if we could remove the place restrictions for Animations and make them usable in any experience.
Here are some long standing feature requests asking for this:
Allow us to make our animations usable in any game by configuring it and add a library section
Public Animations
Unlock Animations!
We NEED the ability to control who has access to private assets -
There’s a huge amount of time wasted having to publish animations every time you make a change to test if they work. Luckily there’s an API to load keyframes into animations, but this only is allowed in studio and not in live games. You still have to publish all your changes into Animation Instances at the end of the day. So you’re forced to constantly juggle keyframes and animations. And since the Animation overwrite UI in studio is really not good at showing all your animations conveniently, it’s far easier to just publish new animations instead of bothering trying to overwrite originals.
That’s all to say, it would be really nice if we could just turn keyframes into Animations in live games as well. I know that animation keyframes can take a lot of memory, and compressing them from 100’s of instances to just raw memory is way more efficient. But something like this could also just as easily be baked in studio as its own data model.
Anyways, this was a huge wall of text, thank you for hearing us out,
Regards,
Aaron Mccoy