Which one would be more optimized?

So im working on Game optimization but Im not sure if its its better for it…
is it better if i turn most of the stuff into mesh(such as the bricks and window frames) or let them stay like it?
i can compare it with 130 parts vs 2 meshes
Note:if i turn them into meshes,they will have the box collision
and if the mesh one is more optimized,is it ideal to do it often?

Much appreciated if someone helps me with this!

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It depends on how much triangles are shown or rendered. I believe ‘Wireframe Rendering’ in the View section helps show how much triangles a part or mesh has. You can try and turn some things into a mesh and if you can, reduce the amount of triangles it has.

I’m not sure about doing it often though. I think it’s fine for the sake of optimization unless you can’t for some reason.

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If you’re just turning it into a mesh, the blocks are better. But if you’re removing tris that can’t be seen and otherwise optimizing the meshes, probably the mesh.

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so,if i understand it completely,as long as it has the same triangle amount,it doesnt matter if i turn it into a mesh or make it stay it as parts…right?
i just had a logic that since game has to render each parts and place it differently,so it might have taken bit more performance out of the game,thats why i thought mesh would increase the performance

If the building is only for decoration and the meshes have box collision, then meshes would be better for optimization

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Yeah,its mainly for Decoration,thats why im planning to put it into the Box collision,much appreciated for that info! just another question,if i put into hull,would it still be more optimized than blocks? (Just saying because at some purposes,it might need hull)

Probably, meshes are better optimized if you don’t select the most detailed/precise collisions. Hull might be okay but if you really want it to be completely optimized then box collision is best.

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I always often do box collisions to the ones that cant be reached and the ones that has collision off,i mainly use hull if people has to interact with it but doesnt have to completely feel the collision,i think i never used the precise one and i used default at some places that IS really needed,such as huge places that has gaps inside…other than that,i think im achieving almost the least performance on it yet
And i realized i can make some of the tree trunks box collision,that fell off from my eye

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