Whole texture is 5120x5120
When imported, texture is not clear and theres white pixels that appear on the texture despite there being none on the original texture.
Tried repainting and nothing has changed.
Any solutions?
Whole texture is 5120x5120
When imported, texture is not clear and theres white pixels that appear on the texture despite there being none on the original texture.
Tried repainting and nothing has changed.
Any solutions?
What even is that supposed to be? Arms?
Anyways, the issue is probably due to fault UV mapping. Basically some parts of the UV map do not engulf the color properly. Ensure they do.
oh my god are those cheeks
The first image is a shoulder pad and the second is the forehead
I dont think so. I’ve checked the UV map and its all good. One suggestion I got was to decrease the entirety of the map to 1020 by 1020 because apparently it’s a compression issue. I’m going to try this and see if it works.
May I ask - does this character has Humanoid
under it?
No… Now that I think about it I totally forgot to add one… Will do later and will update you.
In this case, I honestly don’t know why that occurs. My assumption was that Humanoid
downscaled texture to 420x420 size, but if that’s not the case, then IDK. Your texture is 100% good, and shouldn’t have such artifacts.
I actually cant add a humanoid because apparently the game this is for dont use humanoids.
Im trying to think… The UV MAP looks fine, the texture obvs has no issues and I’m using surface apperance to apply. Could it be a bug?
Hm…
Can you try to do this:
MeshTextureId
Decal
on flat surfaceImageLabel
with 1020 px sizeCuz if it’s bug, then on this 3 situations it should behave correctly. Otherwise, it’s either Entire Roblox image related issue, or image issue itself.
could’ve made it more obvious
Option 1 appears to have white border bleeds
Option 2 is still showing pixel corruption
Option 3 Actually appears to be fine.
Still cant get the texture to look clean. Out of ideas.
(ingame)
(downloaded)
I find it particularly noticeable on this Roblox billboard
The only solutions i can think of are to make a higher resolution texture, or reorganize your texture to have each island be larger
Hopefully someday roblox will chill out a little bit with the texture compression in game, it’s very extreme as it is now
I’ve noticed that the higher the resolution, the more likely pixel corruption will occur. I will try to reorganize the islands and I will see what will happen.
I’ll let you guys know if this solution worked or not. Have to leave for today.