Found a solution today. By increasing the size of the UV MAPS. I’ve found better results, but this leads to having a very strict layout and it’s immensely difficult to keep all parts of the model high quality.
I’m not sure if it’s entirely possible to get away with only one UV MAP now. If anyone has suggestions, let me know.
Thank you for this suggestion, however this setup cannot fix pixels that have corrupted the texture itself and not the borders. I’ve just tried this method and no changes so far. What has worked, albiet not a perfect solution, is having the UV islands you want the most detail big