I am unsure why model does this, it like removes the faces wherever i’m looking. Is there a way to fix it?
flip normals in blender when having every node selected in edit mode
where is that option?
ignore - limit is sooooooo dumb!!!
Tutorial on how to flip normals, all outer faces should be blue not red.
My last message wasn’t correct, sorry it was for mesh hitboxes.
So all you gotta do, is go click the mesh in the explorer tab, and then click ‘Double sided’ in the properties tab.
It is a inverted mesh. This happen sometimes. You need to flip the normals on Blender. Look up a video on it. I saw a youtuber do a video on it, his name is “Rogenus”. The name title is called " How to FIX invisible parts of your Roblox mesh!"
that is a suboptimal solution that increases the amount of rendered faces, do not use if you like performance
I’m not gonna use this model for a game, I’m only practicing my modelling skills and making a timeline of my progress. But thanks for the input, I will keep this in mind for the future!
Depends on what kind of game you’re making. Using doublesiding takes a lot to decrease the performance of a game.