so for my npc pathfinding script, the npc starts off without pathfinding, and when it touches the part then it will use pathfinding but for some reason the npc starts jumping. can someone tell me how to fix it please?
In short, the default is to have jumping enabled/true. You need to set the jumping ability to false by adding the table of arguments and defining them. Hope that all makes sense. Sorry for the background noise and poopy mic.
Could you try playing a walking animation on the NPC when a path is created, and then stopping it when the path ends? (or also if a checkpoint fails too ig)
In the repro file I attach in this post, I also comment out chatting logic as that was erroring. Feel free to uncomment that (sorry for not using block comment):