Why does the lighting become washed out and desaturated in-game vs in studio?

Ive recently got back into building larger builds again, and after i published the game to see how it would look in-game. I found out that the colors look very washed out and lighter than the version in roblox studio.

Why is this happening? Here are some pictures for reference:

Note: All pictures were taken at 10 graphics.

In-game:


vs

In Studio:

Different camera angle

In-game:


vs

In Studio:

Final Notes:
-There are no scripts that change any lighting/camera settings when the game starts
-The Studio pictures were taken in run-time
-The lighting Setting is set to ShadowMap

Maybe it had to do with this forum:

I dont think its related to it, i think the issue described in that post was fixed in a roblox update, and most of the replies were about materials. The issue im facing is mainly the lighting. You can see the difference in color on the terrain and even on the clouds, which are made with beams

1 Like

Yeah… well, I’m not sure about this, but have you tried to check your Studio settings instead?

Which settings could maybe cause something like this?

Possibly the rendering section.

ok so ive just restarted studio, and now the studio version looks like the washed out version, and i dont think i can revert it back to a version that’s not washed out. I guess the problem where they look different fixed itself, oh well thanks for the help!

1 Like