Why does the terrain editor do this

Why does the terrain editor do this, I only use the sculpt and draw tool and it’d look fine at first but then it’d reload and stay looking deformed at times like this and I don’t have a clue why.

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The terrain usually looks like this when your character’s far away from it, could that be the case here?

Wasn’t in play, it actually loads the way it’s supposed to in a live server but while in studio it just refused to render properly zoomed in or not in studio.

Likely Roblox Studio settings. It has rendering options enabled by default for optimization. Most of these are located in File>Settings>Rendering

Source: Basic Guide: Improving View Quality Level in Roblox Studio

that was my understanding, but my edit quality level was on 21. and the rest of my options were the at the best I could pick because my pc can handle it. When in game the quality is fine, i haven’t a clue why studio was pooping on me like that and I’m at the point where idc as long as it doesn’t show up as an issue for players to see which it doesn’t.