Why is my game is falling?

Another way to make money is selling clothing and Ugc in your game as you will get a percentage of that in commission even if you didn’t create it!

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True, although unless your game is a cloting/avatar shop game, this isn’t a reliable method.

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If you game has a lobby you still could have one or two game related outfits to make a little extra robux!

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There is currently a massive problem. I just joined after you updated the game and my save data has been altered. It didn’t save the past 30 min of my game. You should work on this issue and fix it.

Also, the rebirth pad is not working. Try to work that out too.

Is the +1 luck card stackable? I’ve gotten the card 3 times but I only have +2 luck, and if it’s stuck at +2 luck, the reduce luck cost enhancement does the same thing as the other card. Also, is the rebirth pad supposed to multiply luck? It only drops price but I see it says 1 rebirth = x1 luck.

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It’s not stackable, and I plan to make Card Crafting in the future

There is a wall of progress once you get to multiversal, it may draw players away because they believe they are stuck on that and might get bored

the first card costs 100k

image

Plus people want images and tangible objects rather than just a number going up. it makes them feel better and gives a better sense of progression

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I see that now you can rebirth multiple times now in one rebirth, this does help but from going to multiversal to singularity it takes about a hundred million luck so some players might quit.

Also noticed that the rebirth cap says 10,000, but I’m at 2.7 million, it’s probably because I rebirthed with a lot of money and it didn’t stop me.

After using the grim reaper, it says I had max rebirths when I was at 1, I clicked it and it gave me 10,000

Got a perfect omnipotence card, reloaded the game and reset my card value to 10T instead of 500T

hey bro are you still having trouble with your game failing. As I mentioned some flaws in your upgrade scheme:

  1. The goal of 100k is too high. You should have more frequent and achievable upgrades
  2. Collecting coins should be challenging
  3. Upgrades should make this challenge easier
  4. There should be more tangible upgrades. For example rather than just a number going up, many simulators use things like swords which progressively get better. These upgrades are more “real.”

I also recommend you refine your gameplay loop. I remember learning about gameplay loops from a post form @FriendlyEvo:

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What did you mean by tangible upgrades?

Well when I said “tangible” i meant for more visual upgrade effects. This visual upgrade effect is usually based on the game concept with sims having a gimmick. For example games like running sim and workout sim or ninja sim have upgrades that change:

  1. a new sword
  2. a bigger character.
  3. Extra speed
  4. Etc

it seems like all the big simulators have some sort of gimmick and mulitplayer pvp mechanic also.

They also usually include a diverse amount of upgrades and challenges (as mentioned in the article i sent before) with stuff like:

Upgrades:

  1. Main weapon (ninja sim)
  2. Rank
  3. Eggs
  4. Etc (dont play games too much anymore let alone sims)

Challenges:

  1. Bosses
  2. Capture the hill
  3. Different islands
  4. Death mode

Overall you just need to have variety in your game and somehow get a gimmick for your game. I dont know if the quality of simulators has decreased since I was a player a while back but those were usually what was expected.

Use zonePlus, a great module. Just search in devforum “zoneplus”
also, sometimes if you click draw and it will automaticly draw it. It uses “While true do” right? Theres no such a thing like wait() or task.wait(), it crashes the game.

THESE ARE THE ISSUES :
1 . Auto Draw Crashed Game
2 . Datastore Sometime Doesn’t Save
Can you help me?? these things make game broken

  1. Did you use “while true do”? If yes then add “wait()”
  2. Add to the data store
game:BindToClose(function()
	for _, Player in pairs(game.Players:GetPlayers()) do -- get every player
		saveData(Player) --save the data.
	end
end)

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  1. You used only 2,800 robux. That’s not a lot for advertising.

  2. That game wasn’t public when you advertised it.