Why isn't my Custom Model Rig not working?

I have tried using tutorials and used the plugin RigEdit, and it seemed to work, but upon trying to use Animation Editor, it did not even detect the Root.

Here is me trying to select the rig:

Anyone got any tips? Did I do something wrong? All responses are appreciated, thanks :slight_smile:

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A picture of the rig joints would be nice as well but I believe the issue is that you will need a Humanoid instance or an animation controller instance under the same parent as the humanoid root part in order for the default animation editor to detect the rig. Currently I don’t see those instances in the model hierarchy or tree :grin: you gave. Or you could use moon animator which can detect the rig without those two instances I believe.

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Oh my… I totally FORGOT to add a humanoid :joy: thanks for reminding me.