Today a large array of new affordable Mixed Reality (VR) headsets have hit the market all using the new Windows Mixed Reality system with the support of the Windows Fall Creators Update.
Acer, Dell, HP and Lenovo have all released the first wave of devices. Samsung and ASUS are to release their headsets soon.
From the light reading I’ve done these are some advantages:
- Cheaper than competition!
- Inside out tracking meaning no external setup is required to track headset/controller positions.
- screen resolutions noticeably higher than previous devices such as Rift and Vive.
- It’s much more light weight.
- Companies are quickly announcing their support for the product. SteamVR has released support in Beta, Nvidia have said they have collaborated closely with Microsoft to create a great experience.
- I’ve heard it runs on much lower end devices than the Vive and Rift, recommended GPU spec is a Nvidia 965M
- Windows are currently investing lots in UWP and pushing it hard. The headsets support UWP.
One thing to note is that controllers are only tracked within the field of view of the headset, but as the video below shows this doesn’t seem to be a big issue.
The current wave of headsets are priced $299 - $499
For those who don’t know, Mixed Reality differs from Virtual Reality or Augmented Reality as in it allows you to combine the real world with the virtual world. An example of this is a product I currently work with full time called the Hololens, it uses cameras and sensors to scan the world and you can place 3D holograms around your room while being able to see the real world. These new headsets are different from this because they don’t allow you to see the real world (more virtual) but I believe they will be able to scan the real world in the future which could make for exciting roblox development.
Minecraft is soon to come to Windows Mixed Reality.
I think it would be very wise for Roblox to support Windows Mixed Reality. I can see much more of the Roblox community being able to afford these devices and with there already being promising support from other companies on day 1 they would have more reasons than just Roblox to buy these devices (that’s enough of a reason for me). Roblox seems to be currently trying to push VR (I know @0xBAADF00D recently wrote a blog post about the future of VR for Roblox, maybe he has some input on this.) but appears to be held back due to large unpractical devices and high prices.
As a beginner full time UWP & mixed reality developer I would love to be able to bring what I’ve learnt to Roblox and the current device support doesn’t tempt me. Looking at some of the current VR games on steam Roblox looks like it could be the perfect platform. I will arrive in San Mateo and beg until we get it
Comparisons between headsets:
Here’s one cool steam game that shows how usable and flexible this really is:
Who wouldn’t want next gen Roblox obby’s for all!