So I’ve been working on rigging a character I made.
Everything was going just fine when I accidentally broke the rig. So, I had to restart. I redid the rig all over again, but when I open an animation editor, it won’t let me animate it. I have no idea why.
Here’s what the joints look like in the RigEdit Lite plugin:
Tried that, didn’t work. But thank you for the suggestion!
I did rig from the root part. It was working fine the first time when I rigged it the same way the first time. And now it’s just not. Thank you for responding!
The problem occurred when I was actually animating it for testing purposes. Out of nowhere, parts started glitched when I selected them and putting them in random rotations that I didn’t want.
What I’m starting to think the error is is that I used the same “glitched” parts, so the animator can’t detect a functioning Rig.
I’m not sure what you mean by that. If could elaborate that would be great.
If you use roblox studio from a web browser for some reason its different from the desktop launcher. I had a similar problem with being able to edit parts. Dumb, I know, but trust me, so is roblox studio.
I recently made an r15 rig of a custom character with custom limbs and it did work with r15 animations.
Heres how I did it:
Rig Rootpart to lower torso
lower torso to upper torso
UT to head and upper arms >lower arm> hand
LT to Upper legs > lower leg > foot
This hierarchy worked for me, and here and there I sorted and corrected the attachments so the custom limbs would be in place, and not have weird movements.
I think you should make a union for the head, dont keep the eyes or the hood separate. If you want to keep the hood separate then turn it into an accesory
Its better if you scale it as the same size as the whole torso, and after you’ve done rigging correct all the attachments and constraints accordingly. You can view them here: