Hello there for the past months been trying to make a catalog game but I can understand why a lot of images have like a wierd dark outline
Ok let me get this straight, you are making a catalog game, and there are lines around the items?
Well when you display said items do you use a viewportframe? If so thats why
To go along this all viewport frames are lower quality and have a white outline.
For the items displayed in the catalog part
like these, they are made with image label
And whaat’s with the viewport ?
Images having an outline is probably just roblox’s rendering, and theres no way to fix that, unless you want to create a whole algorithm to create images.
As for viewports, again also how roblox renders things, which also cant be fixed.
Ofc to my knowledge, So take it with a grain of salt
I don’t think since I just seen that it’s because it’s an image behind an image, here you go like an example one it’s with an image behind and one just simple roblox uibackground
That’s how roblox handles partially transparent pixels on object borders - it recolors them to BackgroundColor
You can fix this with Viewport masking techniques.
(Left is masked, right is not masked, outline is red cuz BackgroundColor is set to red in this example)
Hmm, yup probably how roblox renders stuff lol.
Roblox is wild man. From looking at it, sense the hair is black, and the background is dark, it gave it an outline, but the rest of the body (ignoring the hat thing) doesnt have an outline. So how roblox renders stuff.
But in the other image, it doesnt have an outline, cause the background isnt that dark.
check out what @GamEditoPro said though
Will read it in a bit but is it for images aswell taken from roblox?
And question would be does it cause lag since having so many catalog items idk how it will do, but thank you will read and see how it goes !
It’s not for images but for 3D objects rendered in Viewport frames.
This is unlikely to cause any lags.
Thank you will check everything and see what happends!