Will I have to manually remove functions connected to an object when it is destroyed?

If I connect, a function to the property, e.g. Touched of an object:


… and at some point, I destroy this object: MyPart:Destroy()

… is this connection automatically removed by the Engine?
Or should I worry about manually removing this connection before destroying the object?

The function will not be ‘removed’, so to speak, however there will be nothing to send the Touched signal, so you won’t need to worry about it.

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I see, but technically speaking, if I have 1000 objects created and then destroyed, will there be 1000 functions taking up memory or processing, somehow hurting the game’s performance?

When a part gets destroyed, all event connections to that part are also disconnected automatically

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Only the one lambda function is defined.

Additionally, a destroyed instances connections are automatically disconnected.

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