I have created a windmill for a showcase game I’m currently working on. I wanted to create the showcase without using scripts, so I have used other services such as FluidForces, HingeConstraints and etc.
For the windmill model I wanted to use FluidForces to turn it. (Also, I’m aware it is currently not available to publish the game.) I am just not sure how I should optimize the windmill model. I created 2 designs. Left is the first one, right is the second one.
1. Design
4 Union parts welded to a single part:
2. Design
1 Union, no welds:
Their decomposition geometry (Mesh Optimization Tools plugin by @Maximum_ADHD):
For the left one FluidFidelity is set to UseCollisionGeometry for all 4 unions. CollisionFidelity is set to Box.
For the right one FluidFidelity is set to Automatic for the union. CollisionFidelity is set to Default.
I am planning to use the model around the map multiple times, therefore I want to optimize it. This is also my first post, so if I post this to the wrong category, sorry about that.
I would like to hear all ideas. Thanks for reading.