Just going to confirm this-- very annoying and shouldn’t be happening, I prefer not to use my larger monitor for roblox because of this. I assumed this was on my end but this shows otherwise.
That’s a different bug. In that bug’s case, the game is normally low-DPI, but then alt-enter caused it to be extremely-high DPI, making the various GUI elements small.
In this bug’s case, maplestick is saying the low DPI behavior is itself a bug, occurring whenever the display scale is more than 100%.
This also probably happens on Windows 8.1 and 7 (cannot test as my 8.1 laptop can barely handle Roblox and doesn’t have it installed and I can’t get Roblox working on any Windows 7 VM), reproduce by going into Control Panel and going into the Display section (if you can’t see, this change your view to Large or Small Icons) and press ‘Change the size of icons and text’ and finally choose a scaling level for all your displays and select something higher than 100% (e.g. 125%).
This same kind of behavior happens in studio as well on higher resolution screens. Seems the Roblox client on general does not like higher DPIs/resolutions.
This is still a problem now in late 2022. Developing on high resolutions like 4K is near-impossible without having scaling enabled, but then you get rendering problems and mouse problems. High-DPI screens are becoming more and more prevalent, and this is unacceptable for a company like Roblox.
EDIT: Apparently the DPI scaling beta fixes this, and it wasn’t enabling properly.
EDIT 2: Beta or not, half of the time, the entire studio window will only take up 1/4 of the space it can, and won’t render anything in the rest. This is still borderline unusable
EDIT 3: So as it turns out, Studio works almost flawlessly with 200% scaling and the DPI beta disabled… the beta is causing the DPI-related issues, which is shocking.
This is most definitely a bug as windows scaling is supposed to only scale the UI not the rendered resolution. And I definitely don’t want to use a third party launcher to play a game in full res
Hi @Baltic256 we apply an additional DPI scaling on UI elements that is provided from the OS. The actual rendered resolution should remain unchanged but this can be interpreted as creating a virtual resolution that is lower than the native resolution. If the true rendered resolution was decreasing, this would result in visibly different 3D (and 2D) render quality in the screenshots you had originally provided.
Edit: I looked at the original screenshots one more time and the second screenshot does appear lower res. Since it has been a while since the original bug report, @Baltic256 are you able to confirm that this issue is still happening?
Yes, here are 2 screenshot, one is 100% scaling and the other one is 225% scaling and it is definitely rendering at lower resolution. I am using WIN 11 and I took the screenshots from the Roblox Player not Studio. (Looking at the cars outline really shows the resolution difference)