With DynamicMeshes, allow us to add grass vertexes / terrain voxels (?)

As many people know, DynamicMeshes are expected to come soon, as per the new method implementations. If you’re unaware of this, you can see so here.

This is extremely game changing for developers, and opens a realm of possibilities. One thing in which would be amazing to go alongside this would be to allow developers to create DynamicMeshes (or label a triangle/uv) which have support for the ROBLOX smooth terrain grass (or other materials).

The ability to add grass to a given mesh or triangle of a mesh would be revolutionary for games in which wish to implement their own dynamic terrain (which is very plausible with this new service coming soon.)

My proposal is that you can do one of two things:

  • Assign a meta-like tag to a triangle or vertex in which will render it as a “grass vertex” (or potentially other materials), where it will be treated like a smooth-terrain voxel.

  • Assign a meta-like tag to a mesh, in which will render the entire mesh as a terrain-like voxel, allowing for grass or other materials.

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or they could just quit the nonsense and finally give us the ability to create our own vertex shaders, maybe make wind direction and intensity something u can pass to the shader. Maybe the long-awaited mesh api has finally opened up such things as a possibility.

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