As a developer, it is near impossible to make any kind of functioning game compatible for WMR or Index headsets.
Look at this
(trigger is behind, don’t judge the MS paint skills)
We get no joystick, and the “joystick” inputs are the trackpads.
so not only are we down to just 8 theoretical buttons (as opposed to 14), but they’re trackpads, and have really janky control compared to Oculus controls (because Oculus can use the joysticks)
Now for this
thankfully, we still get the proper joystick motion, and opposed to having to use the ungodly trackpads.
but now not only do both A and B return the same thing, but they also all return enum.ButtonR3!
AND if you press B, it opens the roblox menu.
So for Index you’re down to… 11 usable buttons!