WMR and Index controller binding improvements

As a developer, it is near impossible to make any kind of functioning game compatible for WMR or Index headsets.

Look at this


(trigger is behind, don’t judge the MS paint skills)

We get no joystick, and the “joystick” inputs are the trackpads.

so not only are we down to just 8 theoretical buttons (as opposed to 14), but they’re trackpads, and have really janky control compared to Oculus controls (because Oculus can use the joysticks)

Now for this


thankfully, we still get the proper joystick motion, and opposed to having to use the ungodly trackpads.
but now not only do both A and B return the same thing, but they also all return enum.ButtonR3!
AND if you press B, it opens the roblox menu.
So for Index you’re down to… 11 usable buttons!

10 Likes

Has this issue ever been acknowledged, and will it be fixed? It’s really irritating.

We were promised that the issues with VR would be fixed long ago, and nothing of any substance has happened thus far.

7 Likes

I’m somewhat sure they’ve been seen, as my big list of VR bugs did get a acknowledgement, and I touch on this issue there.

Sadly, VR still isn’t big enough to get priority work done on it.

4 Likes