Working on a "Reactor CORE" type game [Devlog]

Reflectiveness is based on the metalness and roughness of an object. It happens automatically. Maybe change the material of the wall, since walls aren usually made of metal.

Example of a wood floor:

Metalness Map (The whiter the pixel, the more reflective it is):

Roughness Map (The whiter the pixel, the less smooth the material is):

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I already tried to import other materials but it didn’t look very good

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Oh, I was just explaing how reflectiveness is determined with a PBR wotkflow.

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Amazing! I do feel though that its a little too loud

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what software/neural net did you use to make the announcement voices

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you mean creating it or editing it?

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i meant what software did you use to create them

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I use an online website that got good text to speech voices:

“some voices aren’t free”

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REACTOR CORE HACK CLIENT (real)

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Honestly, I would say that it looks great. Hopefully a lot of people will like it. Great job!

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Looks cool, but I would recommend making the temperature measurements be in Kelvin, Celsius, and Fahrenheit, or clarify which system you are using for degrees (instead of saying degrees (°), say degrees (C°) or degrees (F°))

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Is this a solo project because either way, I am shocked by your level of talent. Well done!

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Hey, I am curious how you tween a certain part of a mesh made in blender. Can you please explain?

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What is the temperature that are dangerous levels like Meltdown temperature?

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maybe 4000 C because that is the golden number for most standard reactor games

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OK so sorry to break of the line but if an alpha version is coming then here can be the description-
[—
It is 2022, scientists have found a very elusive element called Sipherium, which is radioactive and very energy-packed. This core has been built to find out its uses. It’s up to YOU, your CO-WORKERS, and EVERYONE to find out and succeed in using Sipherium.

What do you choose? Scientists or Mayhem-makers? It’s up to YOU.
—]

P.S, if you want you can edit the description a bit

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