Working on a "Reactor CORE" type game [Devlog]

I have been following this for I don’t know how long but I think 2023 and this has come a long away considerably.

Excited to see the game’s release sometime.

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That’s actually really good!

I also like the new core a lot.

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AMAZING REACTOR!!! I’d suggest containing the visible plasma of the EHLs in “glass tubes” that extends from the lasers to connect to the NBIs before the lasers fire. It’d make the core much safer and more realistic.

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This topic hasn’t been active in a while.
Has the project been archived or is it still in the works? I have not been seeing any updates here lately. Anything up to this?

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as I said the project is currently on hold but NOT abandoned!, because I have been overtaken by school this year, work should resume in exactly 54 days, “sorry again”…

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Ah yes, school. Looking forward to seeing more updates!

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Is there going to be another picture on how much have progressed, it’s been a year I’ve been following this.

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well there is that for now:

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And also there is that new lighting trick that I learned using surface GUIs





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Daaaaaaaaaaang. Pleeease tell me how to do this :pray:

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I guess this is pretty in-depth lol

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Never seen that type of realistic lighting before.

That is amazing!

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ok so it’s not that complicated what I did is take multiple “layers” of parts with a surface GUI that has a transparency set to like 0.97 so that it stays a little bit visible and put them behing the light source:


in that image I made the parts not transparent so that you can see them now let me show you what it looks like when I set their transparencies to 1 while keeping the surface GUISs at like 0.9ish
image
now for the effect to work properly those “parts” have to be facing the player’s camera at all times:

at night time for better view:

-I know that to make the layers face the player’s camera I could’ve just used billboard GUIs because they do just that but I found that this method had problems so I preferred scripting the layers so that they face the player’s camera at all times.

and if you need more indormations:

and feel free to send me a message in private if you got any questions.
-Edit: I forgot you got to enable shadows in the light’s properties and set the lighting technology to future

-and my of way doing it makes it so the effect might not be visible when you look at the light with a certain angle but I prefer this than a huge loss in performance, if you wanted the effect to be perfect you would need a big ammount of layers all around the light source at multiple different angles.

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Wow, it looks so cool! I’m already looking forward to when you finish this project.

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I need to know your methods of staying motivated! I can start work on a core game for about 2 days, then i either just start watching youtube or just make a different core.

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This will be a good core game, @NACER_RPG! I’ve been watching this topic forever. It is great to see you have come a long way. Can’t wait for it’s release. I’m making a core game for myself; do you have any recomendations?

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Looks amazing, Where do you find inspiration for the reactor-core game?

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always look for something new and original to put in your game something that has never been done

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Thanks! I’m making a core game that uses a Star (with different sizes) as the core!

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Half-life(Black mesa)-Portal(Aperture science) its good to only get the general idea from those try not to rebuild the entire map of Black mesa in roblox create your own unique game design

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