I also want to contribute to this by saying that…
As a Roblox developer, I find it challenging to identify the issues with my game and its assets. Pinpointing the problems that have persisted for years feels impossible. I am not seeking help to diagnose these issues here, but rather proposing a feature that could really benefit everyone if implemented correctly.
The analytics provided by Roblox are excellent for understanding game activity, but they don’t really say anything to the average developer. They are just plain numbers and lines going up and down, as well as being compared to games that do not fit within your genre or “similar experience” which to my understanding are games that my users play the most.
The stats I am referring to are Retention/Engagement/Onboarding/Funnels/CustomEvents and you know the rest.
The group wall… won’t even talk about it, with votes happening more often than people talking in the group wall. I want to hear “everyone” not just two users who complained about dying in the game.
Anyways, enough talking, the feature I want is for Roblox to allow users to leave a Review under the game once they decide to up-vote or down-vote the game. They can say no if they wish, but I have a feeling a lot will indeed leave a review. I would also opt to private the comments, but everyone I guess has the right to see it, so that’s left for you all to decide.
With the beautiful AI stuff that has been introduced lately; I would love for Roblox to also auto-summarize them and let the developer/user know what they can improve. Which is better than some random insight telling me that my retention is at 6-month height and then telling me the next day to improve the retention, excuse me...
If the comment section is public, this AI must filter out spams because imo it can have the ability to do so once it sees someone advertising Robux or a bunch of comments unrelated to the game that would not go well in a summary.
Just like this beautiful Amazon example for a UPS:
If Roblox is able to address this issue, it would improve my development experience because I would be able to target those problems that have persisted for years and know what’s actually wrong, as well as pushing updates more often rather than focusing on this retention issue.
At this moment, Like/Dislike
doesn’t really say anything about why the game is good or bad, and having the comment section would truly reflect why the ratio is like it is.
Thank you!