Bump to this.
It would be cool if Roblox added the ability for us to do many different bulk property changes. There’s a cool lightning module that simulates lightning beams via parts but the performance isn’t great once you start simulating multiple lightning bolts. I’ve managed to improve it by using :BulkMoveTo()
but there’s still a ton of frame time being taken up by property updates to the Size
and Transparency
on the parts.
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