WorldRoot:BulkResize

As a Roblox developer, it is currently not efficient to bulk resize parts.

Following from the recently introduced BulkMoveTo function (https://developer.roblox.com/api-reference/function/WorldRoot/BulkMoveTo), it would be nice to also have a BulkResize function, which would resize all parts to the given sizes without triggering events.

This would be immensely useful for efficient model rescaling, for example.

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Do you have any examples where you need to resize parts en mass? Features are generally driven by need, and I can’t think of any uses for this off the top of my head.

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Resizing models on the fly.

see:

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There are a ton of uses for resizing a large number of parts. Many special effects require resizing anywhere from dozens to hundreds of parts. It would be used in many of the same cases as BulkMoveTo.

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