I know its a lot of reading, but it should take maybe 2 mins to read it or less thanks again
Hello! So recently I made a post similar to this but I did not go into very much details, so I am here on this posting explaining in proper details my concern and what I’d like to try or what I think would be good in hopes of getting some advice.
I’ve saved up around 600k robux from the past year. I’ve been deving a game for a while now and it’s set to release on Feb the 6th. It was heavily inspired by the successful ‘Animal simulator’ game, infact it shares a lot of similarities with features and stuff you can do, however with mine there is a bit more offered.
My game in short will be an animal life simulator game, you can explore the map, pretty decently sized, collect different rarity of chests, fight npcs and npc bosses. You can roleplay as a robloxian or animal, you can collect skins that have values and some with bonus attributes like speed, size, attack.
There is a leveling system in which you gain EXP just by playing and if you attack/collect chests/level up and other ways you’d get EXP to level up.
There will also be trading and leaderboards plus more things I haven’t mentioned.
The game is designed to be mobile compatible and low end device compatible, it’s simple not too complex and confusing, will have a nice simple tutorial and its designed to encourage different types of gameplay such as, exploring, roleplay, survival, grinding, collecting… etcera.
My plan with advertising is the one I am concerned about, I’ve read a lot and spoke to a decent amount of people, in which my plans are…
20k Robux daily on sponsors for 25-30 days.
How much players can I expect from this??
My biggest questions/concern is… Do I do sponsors? Do I do ads? Should I do less? Should I do more??
I have all intentions to go all into this, I don’t care to save any robux from it. My intentions with this endeavor is to become a proper big studio one day, using the developer’s exchange program.
I have done my best to try and keep player retention to long periods so that the ads can pull as much high numbers on the game as possible.
I’d really appreciate any feedback and advice you can give me, I am honestly quite scared a bit of this, I’ve spent quite a long time saving up for this moment.
The game is also pretty well made and we are using no free models or anything along those lines that players can scream “This is copied.”
(Not that using free models is bad I don’t mean to be rude)
We’re also trying to make it original and different yet somewhat similar to Animal simulator.
here is two ingame pics, yes I rushed to take em so it’s not the best.
Map is not done yet, trying to keep it small so players can interact with others fairly often.
How some of our animals look^ All animated properly and bone rigged. Colored using part colors.
I do a new animal every day.