WrapLayer Misalignment in Semi-Realistic Base Body Bundles

Issue Description

Previously, I reported a bug affecting semi-realistic Roblox bundles, where the eyebrows, eyelashes, and hair appeared misaligned or distorted compared to their “Try On” preview. This issue, which was related to the ordering of the WrapLayer feature, impacted all bundles at the time but was subsequently fixed. However, the issue has reappeared in certain bundles, notably the female-skinned avatar available in Roblox Studio. Upon further investigation, I discovered that it affects multiple other bundles as well.

Reproduction Steps

Method A: Using an Experience

  1. Join the Roblox experience “Catalog Avatar Creator” by @/ItsMuneeeb.
  2. Access the in-game Avatar Creator.
  3. Equip any of the affected bundles from the list above.
  4. Observe the eyelashes, eyebrows, and hair sizes for distortions.

Method B: Directly Testing in Experiences

  1. Purchase any of the linked bundles.
  2. Equip the bundle on your avatar.
  3. Join any Roblox experience that supports R15 avatars.
  4. Observe the structure of the head, focusing on eyelashes, eyebrows, and hair for any misalignment.

Expected Behavior

I expected that the WrapLayer configurations were fixed and shouldn’t show these problems.

Direct Links:

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CC-ing @CalGamesDev and @V4_Ap3Dud3 as they were the ones who addressed this when it was occurring:

Furthermore, this one is merging from another bug report that I made:

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Thanks for the report. We’ll follow up when we have an update for you;

Hey, thanks for your report.

For method B, do you have more specific cases where you ran into this issue? I have been able to reproduce it myself, but not when directly equipping one of these bodies in either the web or app Avatar Editors.

I was able to reproduce it when equipping the body in the app avatar editor and then equipping and unequipping the hair in the web editor. I think there is an inconsistency with how the app and web handle sort ordering that might be the case here.

This is what it looked like for reference, I assume it’s the same issue:

Thanks!

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Yep, it is! This is what I was trying to refer in Method B

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