My game seems to be having this odd glitch where a sphere around the player is being cast in complete shadow. This is using Technology.ShadowMap.
It seems another user has also reported the same problem, so I am not alone here.
The lighting appears fine on PC and my phone, so this glitch only seems to be affecting Xbox.
I’m not sure when this started happening, as I only noticed it when testing my game on Xbox today, and haven’t otherwise played it on Xbox before.
Not to pile onto this. but for my game (linked here) we’re working on getting the game to play well on Xbox so we can turn on that platform. However, when using ShadowMap or Future (for Technology under Lighting) there are tons of visual artifacts. I’m posting the video of Xbox here, but just note none of this happens on Computer or Tablet/Phone.
I am unable to create a new topic. However; this issue still occurs when using ShadowMap and Future technologies.
edit: @Qiblox , I was informed that I should inform somebody who is an engineer or at least something of that sort. Sorry.
Yes, sorry, the fix did not make it in before the holidays, but will hopefully go out today or tomorrow (unless something else comes up). I’ll hopefully post an update later today.