My game seems to be having this odd glitch where a sphere around the player is being cast in complete shadow. This is using Technology.ShadowMap.
It seems another user has also reported the same problem, so I am not alone here.
The lighting appears fine on PC and my phone, so this glitch only seems to be affecting Xbox.
I’m not sure when this started happening, as I only noticed it when testing my game on Xbox today, and haven’t otherwise played it on Xbox before.