Making wall hugging system
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2
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194
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October 19, 2024
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How to get a Rotation looking away from a Vector3?
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1
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70
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October 19, 2024
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How to move a part in a random direction on x,z planes?
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4
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97
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October 19, 2024
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How to detect what direction the player is facing a part from?
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5
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96
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October 19, 2024
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Making Sense of WaitForChild "Errors"
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4
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98
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October 19, 2024
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Earthquake system need help
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2
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90
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October 19, 2024
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How to fix CorePackages.Packages._Index?
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8
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245
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October 19, 2024
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What do I need to know to make a directional movement system?
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5
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163
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October 19, 2024
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Mouse Facing script not working
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2
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61
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October 19, 2024
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Gun aiming with aimpart - Cant move mouse
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13
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103
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October 19, 2024
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AutoComplete Probleme
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11
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109
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October 19, 2024
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Using fastcast to check a shots validity?
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14
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3316
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October 19, 2024
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How do I make a security camera system that can't be used by the player?
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6
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93
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October 19, 2024
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Script does not change value on 1 part, but does on another part while being the exact same
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8
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84
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October 18, 2024
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Server-sided debounce for burst guns?
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1
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68
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October 18, 2024
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How would i go off optimizing towers in a TD game?
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4
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123
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October 18, 2024
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Mobile Mouse Location is wrong
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1
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84
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October 18, 2024
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I can't center the crosshair in the middle of my screen
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2
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1008
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January 5, 2022
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Server State Replication Using Unreliable Remote Events
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13
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150
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October 18, 2024
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HumanoidDescription with Deforming Mesh Clothing, How to Add?
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10
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1663
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October 18, 2024
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How to stop shift lock from overriding align orientation?
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5
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109
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October 18, 2024
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How to make a player jump in an arc
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13
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197
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October 18, 2024
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How do I cancel a Purchase Prompt automatically
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1
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95
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October 18, 2024
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How exactly does :GetPartBoundsInBox work?
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27
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119
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November 1, 2024
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Leaderstats help
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1
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69
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October 18, 2024
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Input Position not working(believe)
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3
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72
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October 18, 2024
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How do I prevent this?
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2
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86
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October 18, 2024
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The Parts should turn towards the click at the same degree
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10
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95
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November 1, 2024
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Getting player who clicks surface GUI button
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7
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157
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October 18, 2024
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ContextActionService not working with the remote events
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11
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61
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November 1, 2024
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