New map, various boats, new structures, redesigned terrain, QoL additions, burning vehicles, rebalance changes, bug fixes and more!
New additions
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New structure “Harbor” produces boats and must be built in shallow water near a beach.
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New structure “Oil Rig” generates large amounts of coins and must be built on oil spots found in water.
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Various boats have been added.
- Destroyer: an all-inclusive combat ship capable of attacking land and sea.
- Submarine: dominates the sea with its high-damage precision torpedoes, however not capable of attacking land.
- Barge: a watercraft capable of transporting vehicles and soldiers by sea.
- Speed Boat: a quick boat capable of transporting soldiers by sea.
- Builder Boat: a ship used to build structures by sea (ex. Oil Rig and Harbor).
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New map “Horizon” designed with a focus on naval combat.
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Damage dealt by units and structures is now visualized with damage indicators.
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The Core structure can now defend itself by targeting enemies with a beam.
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Vehicles now start burning when damaged beyond 50% health which gradually depletes health over time, just like structures.
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An entity’s faction is now displayed when hovering over it.
Changes
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Rebalanced and expanded the Summit map.
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Redesigned terrain tiles for a more stylized look and with different biomes.
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Redesigned the Turret, Farm, Wall, and Gate models to better fit the game’s modern setting.
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Terrain hitboxes now cover the whole tile making them more intuitive compared to previously when units could target enemies between trees.
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Visual effects are now hidden in entity previews.
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Improved size and positional consistency of entity previews.
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Increased the drag threshold to begin a box select.
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Optimized audio effects.
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Optimized cursor hover/target fetching significantly.
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Removed the minimum distance to enemy buildings requirement for placing structures.
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The feedback form is now only available to 13+ players with minimum 2 hours of playtime.
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Name changes
- Tower → Turret
- Battleship → Destroyer
- Transport Ship → Barge
- Transport Truck → Transporter
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Rebalance changes
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Turret
- Health 1000 -> 700 + Effectiveness against vehicles and structures 60% -> 80%
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Sniper
- Effectiveness against vehicles and structures 75% -> 50%
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Gunner
+ Range 3 -> 4 + Damage 35 -> 45 - Cost 400 -> 450
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Light Tank
+ Cost 3200 -> 3000
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Gold Mine
+ Cost 4700 -> 4500 - Income 5500 -> 4800
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Oil Pump
+ Cost 3100 -> 2400 - Income 3500 -> 2800
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Gate
- Cost 800 -> 1200 + Health 400 -> 600
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Wall
- Cost 500 -> 900 + Health 300 -> 600
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Bug Fixes
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Fixed a bug where structures didn’t get rendered in the build menu.
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Fixed a bug where units still got targeted when behind cover.
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Fixed an issue where coin particles were Z-fighting with smoke particles.
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Fixed a bug where tanks spawned with a detached turret.
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Fixed a bug where troop mode was automatically disabled when a troop died.
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Fixed a bug where the matchmaking didn’t automatically put players back in the queue when the match failed to start.
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Fixed a bug where the pathfinding queue didn’t remove old move requests resulting in delays when players tried to move their units.
Game link: Mini Empires RTS (⚓ 0.5.3) - Roblox
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Previous changelogs: