Mini Empires v0.6.0 changelog

Hi all!

The long wait of 2 months is over and the update is finally here!

It wasn’t all for nothing as I have improved the game’s overall stability and whacked a bunch of bugs by reworking the game’s entire replication logic, however for a game with more than 60,000 lines of code that turned out to be a lot of work!


:bridge_at_night: Bridges, replication rework, stability improvements, unally feature, army selection wheel, higher unit cap, bug fixes, QoL additions, and more!


New additions

  • The bridge has made its way onto existing maps and allows for gameplay at multiple heights and a new way to cross the ocean.

  • You can now break an alliance if both players agree to, or if the other player has left the server.

  • Added an improved army select system which allows you to instantly select all ground/sea troops.

    ArmySelect

  • Added income per minute below the coins stat.

  • Added total buildings stat on the top of the screen.

  • Added total wins and first join date stats to the main menu screen.

  • Added new selection and range indicators with a fresh design.

    NewIndicators


Changes

  • New players (0 - 5 wins) are now separated from experienced players (6+ wins) when queueing for a match.
    This change was released earlier in a small patch after v0.5.3

  • Reworked the game’s entire replication and networking logic.

  • Vertigo has received a redesign with emphasis on elevation as the name suggests.

  • Active button indicators have been redesigned (ex. rally active, army select active)

  • Unit move paths are now more subtle when unit isn’t hovered/selected.

    ezgif-1-7dcb2f8a70

  • Units now take up different amounts of population space. (ex. heavy tank requires 3 population)

  • Entity performance has been improved and max unit cap has been increased from 30 → 40.

  • Unit movement has been improved and units should not bump into each other anymore.

    ImprovedMovement

  • Vehicle collision boxes have been reduced.

  • Dropping vehicles off barges is now easier due to reduced collision boxes.

  • All newly produced units now move to the rally point when placed.

  • Construction sounds don’t play anymore when the building is hidden. (Ambush mode)

  • The unit stop command latency has been reduced.

  • High frame rate performance has been improved.

  • Range and selection indicators have been significantly optimized by being cleaned up when not actively rendering.

  • Loading screen has been extended until faction core has been initialized.

  • Harbor now heals nearby ships similarly to the hospital.

  • Rebalance changes

    • Destroyer
    + Damage 130 -> 160
    + Cost 6300 -> 6000
    + Health 1200 -> 1500
    
    • Submarine
    + Damage 350 -> 400
    
    • Fire debuff
    - Ignite hp% 50 -> 30
    - Damage 10/sec -> 7/sec
    
    • Harbor
    + Health 1000 -> 1500
    
    • Core
    - Income 750 -> 500
    
    • Farm
    - Income 1000 -> 700
    
    • Oil pump
    + Health 600 -> 750
    - Income 2800 -> 2300
    - Cost 2400 -> 2800
    
    • Cannon turret
    + Health 750 -> 850
    - Cost 2000 -> 3500
    - Damage 28 -> 24
    
    • Wall
    + Health 600 -> 1000
    
    • Gate
    + Health 600 -> 1000
    + Cost 1200 -> 900
    
    • Gunner
    - Range 4 -> 3
    
    • Rocketeer
    + Attack delay 2.2s -> 1s
    
    • House
    + Build cap 4 -> 6
    - Cost 3500 -> 4000
    

Bug fixes

  • Fixed an issue where players couldn’t command a unit to move when the target tile was the same as the tile which the unit was currently on.

  • Fixed a bug where the party invite box was covered by the “Leave Party” button when someone had joined their party.

  • Fixed a collision resolution issue which allowed units to get pushed into mountains, trees and water.

  • Fixed a bug which caused the menu screen initialization to fail.

  • Fixed a bug where the core beam sound was sometimes constantly playing in Ambush.

  • Fixed an issue where entities could shoot between tree and mountain tiles when perfectly aligned.

  • Fixed a bug where the Vehicle Factory could be placed on mine spots.

  • Fixed wind being positioned way above water level.

  • Fixed a bug where units in transport were rendered while in fog of war.

  • Fixed an issue where projectiles got rejected when units die due to replication order.


:link: Game link: Mini Empires RTS [🌉0.6.0] - Roblox

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