In the US (Roblox’s largest market), Apple has a 55.79% market share of phones. Combined with the fact that implementing features is easier on iOS due to a limited number of devices and uniform software with many years of support. With Android you have to deal with every different variation of Android that manufactures create, a large range of software versions, some of which do not support security keys.
Essentially I think they did iOS first because it was easier to implement and would hit the largest share of their users with the least amount of time, compared to rolling out on Android first.
Android is a lot harder to develop, so that is why iOS support came first. Also, most Androids don’t even support Roblox, and this OS market is shared in not only phones but photo frames and projectors as well, along with multiple other devices because Android is open-sourced, iOS is not. iOS has the larger market share for mobile platforms.
It will come eventually.
But anyways, cool update, might make me buy a security key, because iOS wants me to buy 2 just to use 1… Might just stick to Passkeys for now tbh.
Currently I just don’t see a point to use this (other than a bit of convenience) because
hackers can just pretend to be on a device that does not support that.
But hopefully that will change soon.
The decision to end support for those devices has nothing to do with this feature. Also, not all Apple devices that Roblox still supports can run iOS 15 such as the iPhone 5s.
Roblox just removed support from lots of older iPhone models… The Android market is also shared between tablets, phones, cars, projectors as well. Android is open-sourced, which makes it much easier to develop for
Roblox runs in 64-bit otherwise it wouldn’t work on modern MacOS and modern iOS.
They are likely discontinuing support for 32-bit devices to cut down on time spent on making the releases run on 32-bit devices or something of the sort.
Everything that only runs 32-bit applications nowadays are just outdated and need updated anyway.