30% Market Taxation

It would definitely hurt ROBLOX if they removed it. Here’s a nice post by Shedletsky which explains what the market tax is and why we have it:

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That’s pretty interesting. I can see now why 0% fee wouldn’t work, but
honestly the 30% we have now is a really awkward number to work with, even 25% as a few people have mentioned above would make life easier.

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Don’t think I’ve seen this yet: Sorcus told me once it was because apple app store has a 30% tax.

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A 15% share of the money is low, but 30% pure profit for us isn’t bad at all really.

Yes but that’s 30% of USD purchases, not 30% of ROBUX that we can cashout 1:1

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I agree that 30% isn’t bad, but it isn’t too great either.

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Only problem I have with the tax is selling things for R$5 - the lowest possible price for shirts and pants.

70% of 5 is 3.5, but ROBLOX drops the decimal. You make 3 robux instead of 3.5 for every R$5 purchase.

That means every 10 purchases, you lose an 11th. 3.510=35, 310=30, you’re missing an amount equal to the price of your product after just 10 purchases.

It’s a very minimal amount, yeah, but rounding down is really weird to me. I realize that it makes more sense with such small numbers, but when I pay out 10 robux to my group members to buy the uniform, I only get R$6 back in the group funds. I lose R$4 per payout while I could be losing R$2 (if ROBLOX rounded up), or R$3 (if ROBLOX somehow included the decimal).

Vortex Security’s Uniform Shirt and Pants have 737 and 667 sales, respectively, as of the moment, and both sell for R$5 each. That comes out to R$4,212 off of both of them, whereas with the actual tax (3.5 R$ per purchase), it would come out to R$4.914. That’s a R$702 difference, or 140 purchases, after less than 1500 purchases. If ROBLOX rounded up, it would be R$5,616, a R$1,404 difference, and 280 purchases.

But that’s not a huge issue. It’s only R$702 missing from the group funds. I can imagine that I’d be more frustrated with this if the uniform was selling like crazy, though.

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Would it help if instead of rounding down/up, ROBLOX put decimals in pending sales and whenever enough added up to be a whole number, you get payed that out of pending sales?

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Honestly, yeah. I was thinking of something along the lines of that but I didn’t quite know how to put it into words.

AFAIK:

With the AdService (the mobile one that was disabled) you got like .5R$ per view although it was rounded up so eg 99 views = 50R$ on the end of the day. But if you had 99 views the next day then you would only get 49R$. So the decimals were kind a counted internally.

I just hate having so many expenses just to cash out. Theres:

  1. OBC cost
  2. Marketplace fees
  3. Paypal fees
  4. Actual taxes
    It adds up and becomes a real inconvenience.
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I think Paypal is something we can all agree on cutting out. I think taymaster, Cindering, or some other top earning dev mentioned that Roblox is looking into alternatives.

I still don’t understand why OBC is a requirement for cashing out? Its one of the reasons I haven’t used DevEx. I’m saving up until I can cash it out for a larger sum down the line and just get OBC once.

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I think it’s so they don’t get overwhelmed with requests.

EDIT: Nvm, most people with at least 100k R$ are probably OBC anyways.

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I have more than 100k and don’t have OBC :p. Its a silly requirement really, because if you have over 100k you should be able to cash it out no matter what membership you have.

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It seems a little silly people are throwing around arbitrary numbers based on mostly irrelevant data. No one here has access to any numbers that would help determine a good market fee for both ROBLOX and it’s users. We’ve even seen people say 0% and for good reason, that’s been proven to be a stupid idea. I think we should stop trying to pretend we know what’s best. This thread is pretty much “we need more money” - which is perfectly fine, however that subject doesn’t need so much discussion about a transaction fee we have no business trying to calculate.

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Personally I feel like 25% would be perfect. It’s only an extra 5% for the dev, but it’d go a long way.

For every 100k you earn pre-taxed currently, you get 70k. With 25% tax, you’d get 75k. Not a huge difference, but it’s better imo.

What would the harm be? As stated previously, ROBLOX makes at 3-8x what the developer makes (USD wise).

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This is my perspective:
Player buys robux->Developer earns robux->Developer cashes out for USD

This doesn’t account for the rest of the roblox economy, but removing the tax on that set of steps wont hurt the economy here.

I think these are the main things that deflate robux:
DevEx - Players buy from Developers who cash out
Market Tax - Players buy from Players
Catalog - Players buy from Roblox
Ads - Developers buy from Roblox

The problem could be offset from the other end without affecting everything else by dividng the cash out rate by 70% (multiplying by 1.429), but that still wont stop devs from cringing at the market tax.

I just want them to change the rounding system.

For example:
Sell something for 4 → 2.8, 2 rounded down (50% tax rate)
Sell something for 5 → 3.5, 3 rounded down (40% tax rate)
Sell something for 6 → 4.2, 4 rounded down (35% tax rate)
Sell something for 7 → 4.9, 4 rounded down (47% tax rate)

What I would do is that at the end of the day, all the Robux a game has made would then be taxed. Singular Dev Product purchases won’t be taxed, but they would be taxed all together.

Current system:
Sell 100 6 Robux Dev Products → 400 Robux

Suggested system:
Sell 600 Robux Worth of 6 Robux Dev Products → 420 Robux, a perfect 30% tax rate

If they really wanted, this would allow people to sell stuff for 1 Robux. Since sales are never rounded up, this benefits all users :3

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I love how some of you guys complain about getting a taxation of 30% when for most people (NBC), it’s 90%.

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