I want to reduce or understand why a completely empty baseplate in Roblox Studio is using ** ~3.3–3.5 GB of memory**, even when there are no assets, scripts, or plugins active.
I’ve noticed that even in a brand new baseplate experience, my memory usage is extremely high. I originally thought this was only happening in a large project I’m working on, but this same issue occurs even in empty places.
Here’s what I’m seeing:
- Memory usage: 3.3–3.5 GB
- CoreMemory: default: 1.4 GB
- PlaceMemory: 1.2 GB
- UntrackedMemory: 750 MB
- This place has Plugins disabled, no terrain, no scripts, and no models.
Screenshots:
Developer Console:
Performance Tab:
Extra Details:
- Ive Turned off all plugins
- Cleared out every asset from the experience
- Opened a brand new baseplate template
- Reinstalled studio
Despite all of this, I still get high memory usage from Core and Untracked memory categories.
- I’m using the latest version of Roblox Studio.
- This isn’t caused by my own content, it’s reproducible in fresh projects.
- My suspicion is that this memory usage is coming from the CoreGui system (Roact/Rodux modules, analytics, default systems) or Roblox’s built-in telemetry and editor tools from Roblox’s latest update.
- I don’t know if this is just a Studio thing or if it affects published games and players as well.
So My Questions Are:
- Is this normal behavior for Studio?
- Will this same memory usage carry over to live gameplay?
- Is there a way to optimize or reduce the baseline memory footprint of Roblox Studio?
- Should I be concerned about this type of high memory usage performance when I haven’t even added content yet?
- Is there any fix or way to lower this memory usage.
Thanks in advance for any help or clarification. If I’m missing something obvious, I’d love to know. I just want to make sure I’m not overlooking a setting or misunderstanding how memory usage is calculated in Studio.